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| void | init () final |
| | Initialize Finite State Machine.
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| OpState_t | getState () final |
| | Get machine state.
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| void | setState (OpState_t state) final |
| | Set machine state.
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| void | dispatch () final |
| | Dispatch on machine state.
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void | state_wait_for_machine () const |
| | Action of machine in state wait_for_machine.
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void | state_init () |
| | Action of machine in state OpState::init.
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void | state_ready () const |
| | Action of machine in state OpState::ready.
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void | state_knit () const |
| | Action of machine in state OpState::knit.
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void | state_test () const |
| | Action of machine in state OpState::test.
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void | state_error () |
| | Action of machine in state OpState::error.
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OpState_t | m_currentState |
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OpState_t | m_nextState |
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Err_t | m_error |
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bool | m_flash |
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unsigned long | m_flashTime |
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◆ dispatch()
◆ getState()
| OpState_t Fsm::getState |
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finalvirtual |
Get machine state.
- Returns
- Current state of Finite State Machine.
Implements FsmInterface.
◆ init()
◆ setState()
| void Fsm::setState |
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OpState_t |
state | ) |
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finalvirtual |
The documentation for this class was generated from the following files: